MP3, AAC/M4A, OGG, WAV and FLAC use cases
MP3 remains broadly compatible. M4A with AAC is efficient for phones, recordings, and many editors. Raw AAC is useful only when a workflow explicitly expects ADTS. OGG/Vorbis is common in open web and game workflows. WAV is practical for PCM interchange and editing. FLAC preserves decoded audio losslessly with compression.
Compatibility belongs to the destination, not an absolute ranking. Check what the application accepts before converting. Browser preview can also differ by platform even when ffmpeg.wasm can create the file, so download and test the result in the intended application.
Why converting to a higher bitrate does not restore detail
A bitrate describes how much encoded data is available per second; it is not a measurement of original detail. When a lossy encoder has already removed information, a later high-bitrate encode represents the decoded approximation more generously but cannot reconstruct the missing source.
The converter warns when a lossy target bitrate is above the measured source average. That warning does not prohibit a compatibility conversion, but it explains why the output may grow without becoming a faithful higher-resolution original.
Browser processing, examples, and troubleshooting
A 10-minute stereo WAV converted to 128 kbps MP3 is a typical size-reduction job. A 64 kbps voice MP3 converted to 256 kbps M4A is usually wasteful. A 44.1 kHz FLAC converted to 48 kHz WAV can meet an editing specification, but creates a large file and does not add high-frequency detail.
If conversion fails, verify that the file is non-empty, contains an audio stream, is not DRM-protected, and matches its extension. Try a smaller source on memory-limited devices. If a destination rejects the result, choose a more compatible container rather than merely renaming the extension.